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SHEENÅKKMÄRE

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Everything started with this fast concept late at night when I drew something I really liked.

So i decided to keep investigating about this creature, thinking about a lore, etc...

And here we have the most advanced concept I made.
At this point I knew I wanted to keep this character as an OC and maybe use it on a game (as far as it made sense).

And that's what I did, I prepared some animations for my first game in unity "Selephord".

A year later, I wanted to challenge myself trying to create this character from scrap for another game but making it 3D this time. I commited to work on it whenever I had a little bit of time, sacrificing my Christmas holiday.
This is the high poly's final version.

I had to make the retopology version, which was hard for me as I had never done one before, but after asking for some tips and studying by myself, I could come up with something "viable".

Let's bake! I was really scared of it, as it was my first time baking a whole creature into an own-made retopology but hey! It didn't go that bad.

Not only is it my first creature, it is my first time texturing something organic aswell, so I had to study how good artists think and I tried to use that knowledge for my piece. It could have been better, but I gave my best.

Rigging time! Not only with bones, with morphers for the face and body aswell. His wings are thicker when the creature folds them, his belly gets bigger when he attacks and his face has a lot of modifiers for every expresion it needs.

And here we go! Creature done.
It was a really good experience and I learnt a lot from my mistakes for the next time.
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