GAME DESIGN
All animations are made by me

POV: UR A WOMAN 🥇
My job here was mainly animations but also helped debugging some code and provide some scripts to the lead programmer.
Public favorite award - Game Jam On 2021
This was the first Jam game I did in a weekend's time . It is a simulator where we put ourselves in the shoes of a woman who plays video games and streams and we squeeze her day to day in this environment. The game seeks to elicit the empathy of those who play it in the hope that they will come to understand the pain and impotence of women on the internet.
Play it here!: https://tragic0media.itch.io/nytsu-studio
LA UVA POCHA
On this project I helped mainly with the rules, provided docs for the rest of the team adjusted for their needs (time tracker, task excell etc...) and made the video-presentation. Secondly helped with some card design.
This is a card game for 4-6 player where you have to be the first one to run out of cards.
The game is frenetic and has memes, making it really fun to play.
Learn to play here!: https://www.youtube.com/watch?v=ZBqFkg9XtaE


BIRD DODGE
My contribution to this project was the majority of the 3d environment, the animations and some of the coding.
This game was made for a game jam called "Madrid Crea" in which we had to make a game about Madrid.
We decide to make a game around Madrid's cable car in which the player must race against a rival cable car as they swing out of the way of oncoming birds...
Play it here!: https://deewa.itch.io/birddodge
SELEPHORD
While developing this game I worked as programmer, animator and some HUD designer.
Selephord is a roguelike where you can use a sword and bow dynamic with different elemental powers to advance between rooms. With this project we have wanted to convey how strong a family bond can be, in this case between sisters, in addition to opposing the dictatorships that sadly rule many of the countries of this world.


RUNNER CREAM
Runner cream was my first individual project I made. Help Paco fighting bad bosses while dodging meteors, cigarettes, beers and more!
SHEENÅKKMÄRE


Everything started with this fast concept late at night when I drew something I really liked.

So i decided to keep investigating about this creature, thinking about a lore, etc...

And here we have the most advanced concept I made.
At this point I knew I wanted to keep this character as an OC and maybe use it on a game (as far as it made sense).

And that's what I did, I prepared some animations for my first game in unity "Selephord".

A year later, I wanted to challenge myself trying to create this character from scrap for another game but making it 3D this time. I commited to work on it whenever I had a little bit of time, sacrificing my Christmas holiday.
This is the high poly's final version.

I had to make the retopology version, which was hard for me as I had never done one before, but after asking for some tips and studying by myself, I could come up with something "viable".

Let's bake! I was really scared of it, as it was my first time baking a whole creature into an own-made retopology but hey! It didn't go that bad.

Not only is it my first creature, it is my first time texturing something organic aswell, so I had to study how good artists think and I tried to use that knowledge for my piece. It could have been better, but I gave my best.

Rigging time! Not only with bones, with morphers for the face and body aswell. His wings are thicker when the creature folds them, his belly gets bigger when he attacks and his face has a lot of modifiers for every expresion it needs.

And here we go! Creature done.
It was a really good experience and I learnt a lot from my mistakes for the next time.
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